Stellaris achieve war goals. This tutorial covers the basics of starting and ending wars, and covers some of the more common war scenarios. Stellaris achieve war goals

 
 This tutorial covers the basics of starting and ending wars, and covers some of the more common war scenariosStellaris achieve war goals

Reset. I own occupy 100% of their territory, they have 100% exhaustion and my fleet is 50k where they started with about 10k. The person that has been declared a crisis was allied to another player. Do not know which of the 20+ Empire's I've beaten into submission we're meant to be vassilising. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. ago. Now I'm trying to finally push the last of the ♥♥♥♥ bigots out of my area with the help of my federation but they're currently. Stellaris > General Discussions > Topic Details. Now I have thrashed them I look on the negotiate tab and I find I have an empty war goal list and the only options seem to be white peace them or surrender myself (lol). Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. If it is conquest, then you get all claimed systems even if you don't occupy all of what you claimed. But I cannot press the claims as "Achieve war goals" button has negative rating due to "demanding unoccupied planets" and "demanding unoccupied systems". For example, I just decimated this AI's entire empire. CryptoGo to Stellaris r/Stellaris. The max amount of points you can accumulate is 250: Max 100 from their war exhaustion See full list on stellaris. ZeeGermans27. 100 warscore should not be a hard cap. Generally the AI seems pretty good at avoiding pissing off FEs, but they do seem to issue random insults to FEs which puts the two countries on the path to war. However when I declare war on them, I can demand about 5-8 planets. enemy is at 100% war attrition. ThePromethian. #1 Dionysus 🐭 Nov 30, 2018 @ 12:26pm Originally posted by Elitewrecker PT: Status quo gives you your COMPLETELY occupied CLAIMED systems. Stellaris Real-time strategy Strategy video game Gaming. The net Acceptance is -78. Surrender? They go free. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. e. FogeltheVogel • Hive Mind • 6 yr. I'm new to Stellaris and in my 2nd campaign. How would you even achieve war goals against an empire that is at war with multiple empires at the same time? Reply reply. There is actually something to be said for paying attention to the game giving you a red warning flag. Can't achieve war goals. I have bombarded every planet, and captured the capital and the main colonies. Also the fact that claims and capitol dont have very much weight in comparison. i left my save off last night after the rest of the Galaxy declared war on me with them all being in a federation so my goal right now is to survive the war while gaining menace. You do not (despite what you might think), require 100 warscore in order to end the war. Screenshots are needed here for us to see what's going on. MJim. MJim. Big buff for Megacorps. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. Total War only ends with a Status Quo (Achieve War Goal will have the winner completely absorb the loser, and the AI will never accept it). ; About Stellaris Wiki; Mobile viewHow do we conquer other empires in Stellaris? Welcome to war goals and casus belli. This is a brief tutorial aimed at new players to Stellaris. You can set them in the war screen. Users of this war goal will always cede fully occupied claims first. . You own those systems now, you don't occupy them. Report. Relative navy strength and impact of destroying fleets / conquering planets is what I was going for. Overall strategy: Tech rush. If I go to war against an empire, that lets say has 10 planets and I make claims to 3. e. That's unrelated - you're describing a situation that involves multiple nations who are fighting on the same side in a single war. A war of ideology works similarly, where if you achieve wargoals, their whole empire shifts to your ethics, but if not any fully occupied systems that are not claimed become an empire with your ethics. Usually this shouldn’t take long when “achieve war goal” is already available, but sometimes the AI can be extremely stubborn. The reason it says you don't have anything occupied is because you don't. . In case of total war there is no achieve wargoal. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Do you have to achieve all your war goals to declare peace. 60 results. But "occupation" indicator for the enemy shows this as 58% for unknown reason. r/Stellaris. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. how can i be losing?! will they surrender eventually? or did i miss something?Description. Stellaris is kind of simplified compared to other titles in war score. But he is weaker but not that much weaker than me. If you make this offer then the enemy will always accept it. A Weapon of Mass destruction should be making empires capitulate. About to start my first war and trying to understand the concept. This is a brief tutorial aimed at new players to Stellaris. #11. reiryc7 May 13, 2016 @ 12:57pm. humiliation of your enemy or to make them have the same ethics as you do. 11. The wiki says -50 surrender acceptance. I don't really understand why people keep saying that. Reply. War in Stellaris: Me: conquered all their territories, destroyed all their fleets, am in the process of painting/occupying their worlds, enemy war exhaustion at 96%. I ended up saving the game and trying all the different options to end war and they always ended up. #9. I think it should probably require more than 60 war score to achieve, and if an empire is the same size as you, (if large) it should not be possible to vassalize them. vering remote celestial. Uthberht. No influence gain, or penalty. This is hard to do without conquering every bit of the enemy space. View community ranking In the Top 1% of largest communities on Reddit In the Top 1% of largest communities on RedditEtch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Quick Overview The war command in Stellaris is used to simulate a war declaration between two countries involved in the game. This gives you a way to end a war immediately at any time, at the cost of giving your enemy everything they want. im on 53%. 381 votes, 77 comments. You will be presented with many options as demands, and “Vassalize” is one of the options. I attempted to vassalize this empire (yellow) which had a ton of small vassals (everything else). #2. Basically, a status quo says that if. l_x_fx. It seems to me that when declaring war in Stellaris, there is little reason not to set everything you possibly can as a war goal: even if your actual strategic goals are quite modest, you can just select the goals you actually want when negotiating peace, and if you managed to rack up more warscore than you expected, then possibly you can. Depends on the war goal. A Weapon of. Mine tells me what exactly I gotta do to make them bend. Sounds like you're either a Fanatic Purifier or Determined Exterminator. DLC. - In the war resolution, in the new tooltip for the unoccupied claims (thanks devs for that), it is counted as unoccupied claim, giving 150 points penalty to the "Achieve war goals" outcome - The system in question is called "Reach" Steps to. I've been at war and. surrender_acceptance = <int> – Determines AI surrender acceptance. 7. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. A status quo peace leads to me taking all their planets except their capital and them becoming independent, and a surrender would just lead to them becoming. Found it. The thing with winning wars is what happens after depends on the war goal. this means that. If you hover your mouse over the red X in the achieve war goals box it will tell you the modifiers for surrender. How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. I have 16 robot troops landed on their homeworld currently and still 0% occupation. Must have fat fingered it. 1. Apr 21, 2022 @ 10:54am. End Threat Nemesis. 5] [a361] Game Version v3. purging a species, invading primitives, eating pops) to come with a chance of being uncovered as a galactic menace. I want to note that another empire currently occupies 2 of their planets since they are also at war. When I hover over the Achieve War Goals acceptance in the war UI it states "Humiliate Wargoal -25". In real life, if one nation declares war on another with the express intent to conquer, sends their troops, and then signs a peace treaty and withdraws 10 years later, having suffered devastating casualties and taking no territory, almost everyone would. pipo. Mostly I have to destroy the biggest fleet and in addition I have. Status Quo and Achieve War goals; if you can ever get that; all result in them keeping their capital. While you could try to wait for the other. 2230 1k research. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. Why. Claim all of their inhabited systems, win all of them through victory/status quo, all uninhabited will be unclaimed by the empire which exists no more. Enormous procedural galaxies, containing thousands of planets. . Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Phase one is declaration and setting war goals (Casus Belli). Winning a war outright is meant to be difficult unless you have truly overwhelming power. 84 Badges. This page was last edited on 11 January 2022, at 23:01. . R5: Commonwealth of Man is my neighbor and was formerly in a Defensive Pact with my Empire. This will tell you why the AI is not surrendering. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. . Reply reply. The variety between different empire types would increase, but then to achieve that goal, we could. R5: I started a war to vassalise an enemy empire, but they won't surrender even though all of their planets and systems are occupied. not my favorite thing in Stellaris. they will of course try to win the war they started. My goal is to survive a 5x crisis at year 2300-2350 Grand Admiral. Within a couple of years, I had conquered ALL of their systems, but the achieve war goals never got lower than -31, even when their war exhaustion was 100 for several months. You can't get more from. You also set goals for your war, the more goals you have the harder it is to achieve them. Surrender results in the loser shifting ethics, civics, authority, etc. For example, I just. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. so. We took down the crisis but the war is still going on with the allied player now being the main target. The uprosen empire, being just 2 systems with 3 colonies, will not let me conquer them, despite being in a Conquer war (yes, this is the second war because I crushed them in the first war but didn't let me conquer their systems), having. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Do you have to achieve all your war goals to declare peace. Fluffy-Tanuki. Stellaris Real-time strategy Strategy video game Gaming. Jul 5, 2022 @ 6:12pm. I felt it was extremely unrealistic. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. However if I declare war, I have to gather so many points to achieve victory. In this case, you're in a Total War. I'm in a subjugation war, and I currently control every planet and every system. Join. Maybe if an empire holds above a certain war score for a certain number of years they win by default without having to achieve their stated war goals. paulraptor03 • 4 min. The empire in question had an uprising after I had declared independence from a different empire, and taken their claims. Also, exhaustion doesn't matter that much. For example, I just decimated this AI's entire empire. Fast forward the federation has been at 100% war exhaustion for a long time (it's currently 2480 and the war started in 2436). Fast forward the federation has been at 100% war exhaustion for a long time (it's currently 2480 and the war started in 2436). com Originally posted by Darksynapse: Every war I get into ends in a "white peace". #1. That said, in previous wars I invaded every planet of my enemies and their allies and was unable to achieve war goals. View community ranking In the Top 1% of largest communities on Reddit. I can't force the war goal, because even if i have occupied all systems and took his planet, In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. 4. im on 53%. Free Download Stellaris: Galaxy Edition PC Game - Explore a vast galaxy full of wonder!. • 10 mo. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. #3. The reason it says you don't have anything occupied is because you don't. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. The process for declaring war seems to be as simple as choosing war goals. I bombed every planet he had into a tomb world except his homeworld. You can get another +50 towards achieve war goals (in this case vassalization via subjugation) for superior fleet power. If you want to do it for RP reasons, sure that’s fun. Since my war score was ~40% I have had a -10 score on the "impose ideology" "achieve war goals" button and that has not moved despite several more. Description Achieving war goals or surrendering in Truce war doesn't give a truce Game Version 3. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. It depends on your war goal. Hey guys! Hope everyone has been enjoying Aquatics and the 3. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Title This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Stellaris. Once again, every planet and system is occupied by me. r/Stellaris. ago. warvirus Second Lieutenant. I control 5 habitats and the shipyard, but because I don’t control everything I get a penalty when trying to achieve war goals. Too Few Crisis, and too few variety in crisis's. I'm. Change your war policy to liberation wars. #10. - Deep & Varied Exploration. I was at 29% War Exhaustion and they were at 100%. They have 2 planets left and I'm occupying both of them. They decided to get pissy, so we are now rivals with shared borders. E Ceding Planets A and B) and by using the definition you would get warscore per month. why would they sue for a white peace when their war exhaustion is only at 45%? they will force surrender soon after they achieved the required war goals or peace out if the federation also hits 100% WE before they can. You have 12 months in game to set your war goals in a defensive war before you can no longer set them. Not only that, but I've taken out my opponent's fleets, construction ships and science vessels. . In any total war, claims are not needed, and ownership of each system is transferred immediately as soon as the system is fully occupied, even while the war is still ongoing. You have the perfect start. thank you #6. ago. If you click on the war progress icon at the bottom then you can set war goals if it is still early on in the war. War is a big part of stellaris and I would very much like to see it get some attention. You don't have anything occupied. Stellaris. I wanted to share a mod I had made a little while back, but never really publicized. I searched that screen like a dozen times before spotting the tiny yellow text above the 'surrender' and 'achieve war goals' button. In a subjugation war, if you manage to get the enemy to surrender, their entire empire will become your vassal. r/Stellaris • 21 days ago. (which is not part of the war) Now I'm stuck in a war with a 100% score and a war goal I can't. I have an Empire listed as inferior that has kind of cut off my expansion. Status quo means the war ends and you keep the borders as they are. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. AcHiEve WaR gOaLs -20 DeMaNdiNg uNoCcUPiEd SySteMs Me: fuck it, I’m going extinction mode And hell no I will not accept a white peace, they fuckin lost and the AI needs to learn. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to take the planets with armies a majority. It worked in every other game, but not this time. In Stellaris, you don't just go to war and land armies to capture the planet you want and call it a day. Featuring deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels. Claims are independent of war reasons. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied. Wars will take place in three distinct phases. I got into the war because im the galactic emperor, but after I sent some ships and destroyed ther fleet and invaded their planets I checked our war status and it seems that my ally cannot achieve war goals. Total…Novel War Goals - New war goals for Stellaris. 4. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. I have bombarded every planet, and captured the capital and the main colonies. In usual wars, one can't include systems in war goals that are not claimed. 412K subscribers in the Stellaris community. Sohei May 23, 2016 @ 6:25pm. You can also end a war by offering status quo. 4. The 2. But that was back when the first patch for 2. OK. Also of the 4 regular awakened empires can experience a domination awakening, where as the robotic empire can only awaken during the contingency. So I go in, I take all his systems, smash all his fleets, occupy all. Show command help. In case of total war the war ends with whatever each side has at the moment of the status quo. ago. r/Stellaris. Going back to devouring swarm next time so I can just slaughter the filthy xenos. May 19, 2016. Seaghauwn Aug 11, 2018 @ 8:15am. after which I get my 5-8 planets and a 10 year truce. We both reach 100% war exhaustion because of time, and the game forces me to status quo. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. We Require Borders - A Stellaris Mod. Negative relations with all other empires (though not nearly as bad as genocidals), start the game with the ability to abduct enemy pops with the raiding bombardment stance instead of plain bombardment, and the ability to declare war with the casus belli of despoliation which forces them to pay you resources when you achieve it. The final component is war exhaustion. 407K subscribers in the Stellaris community. It's listed as a defensive war (Desperate Measures edict works) and my federation's war goal seems to be vassilisation. If you end a war via Achieve War Goal, the opponent gains nothing, whereas Status Quo counts for both sides, each gets the systems that they have claims on and are occupying. The way wars work in Stellaris, it's literally impossible to ever win a truly defensive war. . The more you're trying to accomplish/gain by a war, the more significant the amount of work you must do to get a single % point. I'm pretty sure the only difference here is that war exhaustion is supposed to give you some kind of negative effect if it reaches 100%. Only 1 awakens as a true awakened, retake the galaxy empire. He also had. The usual way you force somebody to share their tech is by blowing up their stuff and researching the debris, but getting some kind of forced way to either contribute research points directly or enter a research agreement. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. Just subjugated an empire through the old method, but I don't think I am necessarily the overlord, just the usual asshole who took control by force. The status quo effect of the Subjugation war goal is that, if you fully occupied at least one planet owned by the target empire that you did not claim, then all of that empire's systems that you fully occupied but did not claim are. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd. total war empires war goal is the complete conquering and destruction of the opposing. 1 Answer. I have an Empire listed as inferior that has kind of cut off my expansion. Content is available under Attribution-ShareAlike 3. I recommend only making 20 claims if you can take them all, the lower the claims, the easier for war goals becoming green, or just white peace and take the rest in war 10 years from now. choppo Jan 25, 2022 @ 3:47am. White peace is easier and is more influenced by war exhaustion. fmalfeas Mar 21, 2022 @ 9:17pm. • 3 yr. The max amount of points you can accumulate is. Generally, total wars are only effected by war goals that threaten the existence of one of the involved empires, or even their species. No war exhaustion doens't go over 100%. The only problem is, they are also at war with a fallen empire who has captured a system I had a claim on and have taken a planet and two habitats in a system with a total of 1 planet and 7 habitats. An enemy empire managed to capture some backwater colony with 3 pops, and THEIR occupied percentage went up 12%. Just have a high end tech or a option for fanatic purifier spiritualist to declare crusade. A Weapon of Mass. EU4 is a bit of a mix, you can go to war for various reasons, but taking land is easier if you have claims on it (i. The first mentioned country declares war. There are a few different ways to create vassals in the game. It says demanding unoccupied systems and planets but its a secret fealty war over vassals so I am not. Description Federation president choosing status quo peace even if "Achieve war goals" is available Game Version 3. Posted October 08, 2018. Achieve War Goal also gives you all systems you have claims on, independent from whether you occupy them or not. a neighboring empire declared war on me, I selected Bring into the Fold as my wargoal even though I just wanted 3 systems and knew I probably wouldn't actually achieve the war goal cause i didnt feel like slogging through all their systems (plus they were at war with someone else, might screw with the Acceptance. After invading every planet and capturing all their systems the war ends with status quo. Name. For the very life of me I can not seem to work out to how to claim conquered systems! In my first game I had occupied every enemy world but I accidentally clicked Surrender instead of Achieve War Goals or Settle Status Quo, and it ruined my entire game as I was playing on Ironman mode. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. If all capable colonies were ceded this way, the occupied systems won't be released. Featuring deep strategic gameplay, a rich and enormously diverse selection of alien. Best. Since when you are in a federation you are not declaring war as a single empire but rather as the whole federation, would be kinda weird to drag the whole federation (with different ideologies) into a war to impose the ideology of one member (that the rest of the federation likely do not share) on another. g. The hostile player managed to reconquer one of the war goal planets which then, shortly after, turned into a new empire. Go to Stellaris r/Stellaris • by GreenShockwave. I'm not sure if someone has mentioned this but the war goals don't work really. Stellaris. No idea how to make them surrender. #10. Wipe Them Out Nemesis. Goal of the war is to impose values. use the "Play X" command. #8. It's a Total War CB that you can use against Genocidal Empires. Ending a War. You have loads of different casus belli for different types of empires, unity and society tech that reduces war exhaustion and claim cost. Sometimes I just want to take over a system, mostly a chokepoint without any planet with potential living conditions. Hell, capital planets alone are normally worth 66points at the start of the game. How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. The occupation percentage is 0%. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. Content is available under Attribution-ShareAlike 3. All Total Wars ONLY end on white peace. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. seakingsoyuz. To be fair, bubbles is indeed precious, and I deserve death for letting them die. Name. If you click on the war progress icon at the bottom then you can set war goals if it is still early on in the war. And don't send /one/ troop transport. r/Stellaris. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. How to "Achieve War Goals" (or, at least, functionally do the same)? : r/Stellaris • by LeftRat Shared Burdens How to "Achieve War Goals" (or, at least, functionally do the. For some fucking reason there still isn't a merge wars mechanic in stellaris, so every system or planet occupied and every fleet. Will you expand through war or walk the path of diplomacy to achieve your goals? Main Features: - Discovery Events – Emergent Storytelling. Drag and drop any of the possibilities underneath the ally, making sure that it is they who are getting said spoil. and. 0 was released. The number that appears next to it is the number to care about, and if you hover over it, it'll show you what you still have to overcome in order to win the war. Try to hover your mouse at Enforce your demand in war panel. This tutorial covers the basics of starting and ending wars, and covers some of the more common war scenarios. A searchable list of all war goal codes from Stellaris. • 3 yr. Only occupied and claimed system that will be yours after the war ends. I mean the acceptance in the war menue, where you have the button for status quo, surrender, force wargoal (i play it on german, idk how it's called in english). Warscore is the mechanic used by the game engine to set victory conditions. This is accomplished in a variety. If you war goal is something like subjugation, you'll need 200 points to get them to surrender (-100 base, -100 for subjugation war goal). The other fix would be to have the war end as soon as you peace out X, but that would go against Paradox's design decision for alliances in Stellaris. When their WE hits 100%, focus your fleet to occupy their critical systems (i. That means if you're in a war against a Federation or a Defensive Pact, you need to fully occupy every planet and star owned by both. 113. The AI tends to use these wargoals as well, although I am still ironing out some details there. Hey People while I have played lot of Stellaris in the past, I had a break in the last years because I am more of an adventure player than an competive one and as I had played most archetypes of empires, seen every type of event and succesfully fought every type of end game crisis multiple times, I lost interest in finishing playtroughs and. If you're missing anything change your map to Diplo view and look for red you're not occupying. ago jselph17 How to achieve war goals? Question I've been at war twice with this empire and every time I claim a few systems there's a -700 or something next to. If another empire is in control of one or more of your demands there is no way you’ll be able to achieve war goals. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. The downsides of the Imperium are utterly horrendous and it is absolutely always a downgrade to your power and/or your ability to increase your power. i didnt think of it at the time so that is the answer but is there an easier way, like a list some where? When you look at the war screen, in the lower left you'll a button that says something like "achieve war goals" or "enforce war goals". . I remember there was a picture going around where the devs were testing out how the War exaustion system would work, if the penalty was a large debuff to empire influence and stuff. Having unoccupied claims gives you -10 for each system and -100 for each colony. #9. The other fix would be to have the war end as soon as you peace out X, but that would go against Paradox's design decision for alliances in Stellaris. Either declare war on that empire, or settle status quo. Surrender means that your enemy achieves their war goals. But if your goal is humiliation,. It's an improvement to EUIV's and also more aligned to future warfare than either EUIV, CK2 or the current Stellaris system. as for the op, don't worry about it, just go for any claims you have(or make some if you can afford it) and force the ai's war exhaustion to. War is ineveitable. In total war anything you lose, or take will be instantly lost, or taken. The cleansing war goal is coincidental and has nothing to do with it. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Once their war exhaustion reaches 100%, you can force a status quo peace. Originally posted by Meewec:Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Etch your name across the cosmos by uncovering remote celestial outposts, and civilizations. Wars are how mid-game and end-game borders are usually drawn. #5.